MAIN RULES OF CRICKET

cricket rules and regulations

Cricket, a sport steeped in tradition and strategy, captivates millions worldwide. Whether you’re a seasoned player or a newcomer to the game, understanding the rules and regulations is crucial. Here’s a comprehensive guide to the essential rules of cricket.

1: The Players

  • Two teams, each with eleven players, play cricket.
  • Non-official matches can have more or fewer players, but no more than eleven on the field at once.

2: The Umpires

  • Two on-field umpires enforce rules and make decisions.
  • They inform the scorer about score changes.
  • A third umpire assists with decisions using high-resolution cameras especially in international matches.

3: The Scorers

  • Two scorers maintain scores as signaled by the umpires.
  • Scorers must follow the umpires’ signals, not their opinions.

4: The Ball

  • The ball’s circumference is 8.81 to 9 inches, and it weighs 5.5 to 5.75 ounces.
  • Women and junior cricketers use smaller, lighter balls.
  • The players use only one ball unless they lose it, in which case they must replace it with a similar ball.
  • After a minimum number of overs (80 in Test matches), the fielding side can request a new ball.
  • The ball degrades throughout the innings.

5: The Bat

  • Bats can be up to 38 inches long, 4.25 inches wide, 2.64 inches deep at the center, and 1.56 inches deep at the edges.
  • The bat must have a blade made of wood.

6: The Pitch

  • The pitch is 22 yards long and 10 feet wide.
  • The Ground Authority prepares it, and the umpires control it.
  • In professional cricket, players typically play on grass; non-turf pitches must be at least 58 feet long and 6 feet wide.

7: The Creases

  • The pitch has bowling, popping, and return creases.
  • The bowling crease is 8 feet 8 inches long, centered on the middle stump.
  • The popping crease is 4 feet from the bowling crease.
  • Return creases are 4 feet 4 inches from the imaginary line connecting the middle stumps and extend at least 8 feet from the popping crease.

8: The Wickets

  • Three stumps, 28 inches tall and 9 inches wide, make up a wicket.
  • Bails must not exceed 4.31 inches in length and 0.5 inches above the stumps.
  • Different specifications apply for junior cricket.

9: Pitch Preparation and Maintenance

  • Groundsmen must maintain the pitch with even grass length and appropriate watering.
  • Poor pitch conditions can lead to disciplinary action.

10: Pitch Cover

  • Pitch covers protect from rain and dew.
  • Both captains agree upon the decision to cover the pitch.

11: The Intervals

  • Breaks include a 10-minute break between innings and breaks for lunch, tea, and the end of play.
  • The umpires schedule breaks based on batting time and match duration.

12: The Start of Play

  • A game starts with the umpire’s call of play and ends with a call of time.
  • The last hour must include at least 20 overs.

13: The Innings

  • Teams decide on one or two innings per side and whether innings are time or over-limited.
  • In two-inning games, sides bat alternately unless the follow-on is enforced.

14: The Follow-On

  • In two-inning matches, the team batting first can enforce a follow-on if the second team scores significantly fewer runs.
  • In Test matches, the gap must be at least 200 runs.

15: Declaration of an Innings

  • The batting captain can declare or forfeit an innings.

16: Result of the Match

  • The team with more runs wins.
  • A tie occurs if both teams have the same score.
  • A draw occurs if time runs out before completing both innings.

17: The Over

  • Each over consists of six consecutive deliveries by one bowler.
  • Overs are bowled from alternate ends.

18: Runs Scoring

  • A run is scored when batsmen successfully change ends.

19: Boundaries

  • Four runs are awarded if the ball crosses the boundary after bouncing.
  • Six runs are awarded if the ball crosses without bouncing.

20: Dead Ball

  • A ball is dead when all action has ended.
  • No runs can be scored or wickets taken from a dead ball.

21: No Ball

  • A no-ball is declared for various infractions, like overstepping the crease or dangerous deliveries.
  • One run is added, and an extra delivery is bowled.

22: Wide Ball

  • Umpires declare a wide ball if it is too wide to hit.
  • One run is added, and an extra delivery is bowled.
  • Batsmen can be out for stumping, hitting the wicket, running out, or obstructing the fielder.

23: Byes and Leg Byes

  • Byes are runs scored without the ball touching the bat or batsman.
  • Leg byes are scored if the ball hits the batsman without touching the bat.
  • Runs are added to the team’s total but not the batsman’s tally.

24: Substitutes

  • Substitutes can field but not bat, bowl, or captain.
  • The original player returns when fit.

25: Runner

  • An injured batsman may have a runner with the opposing captain’s consent.
  • The runner runs while the batsman continues batting.
  • The use of runners is discouraged in international cricket.

26: Practice on the Field

  • No batting or bowling practice on the match pitch.
  • Players can use trial run-ups if they do not damage the field

27: The Wicketkeeper

  • The wicketkeeper stands behind the stumps to collect the ball.
  • Only the wicketkeeper can wear gloves and leg pads.

28: The Fielder

  • Fielders position themselves to stop runs or dismiss the batsman.
  • Apart from the bowler, there are ten fielders.

29: The Fall of the Wicket

  • A wicket falls if the ball hits it and displaces a bail.
  • If bails are already displaced, a stump must be removed.

30: Batsman Out of Their Ground

  • If a batsman leaves their crease without permission before the ball is bowled, the umpire declares them out.
  • This ensures fair play.

31: Appeals for Dismissing a Batsman

  • Fielding team members appeal to the umpire to declare a batsman out.
  • Appeals include LBW, caught behind, obstruction, or playing with the wrong hand.
  • If successful, the batsman leaves the field.

32: Bowled

  • If the bowler hits the stumps and displaces a bail with their delivery, they bowl the batsman out.

33: Caught

  • A batsman is out if a fielder catches the ball before it touches the ground.
  • The umpire decides if the catch is fair.

34: Hit the Ball Twice

  • A batter cannot hit the ball twice unless touched by a fielder first.
  • Prevents injury and unfair play.

35: Hit Wicket

  • A batsman is out if they dislodge the bails with the bat or body after the bowler enters the delivery stride.

36: LBW

  • A batsman is out LBW if the ball hits their leg pads and the umpire believes it would hit the stumps.
  • The ball must hit the pads in line with the stumps and at the correct height.

37: Obstructing the Field

  • A batsman cannot obstruct a fielder by word or action.
  • If deliberate, the batsman is out.

38: Run Out

  • If a batsman is out of the crease when the wicket is broken, the fielding team can run them out.
  • If a batsman is on their ground when the wicket is put down, they remain safe.

39: Stumping

  • A batsman is out if the wicketkeeper puts down the wicket with the ball in hand while the batsman is out of the crease.
  • The bowler gets credit for a stumping.

40: Timed Out

  • A batsman must be ready within 3 minutes of the last wicket.
  • If not, they are timed out.

41: Unfair Play

  • Unfair play includes running on the pitch, damaging it, or distracting a batsman.
  • Penalties vary based on severity, including warnings, suspensions, or bans.

42: Players’ Conduct

  • Captains are basically responsible for ensuring play is within the spirit of the game and laws.
  • Most important, players must be respectful and considerate.
  • Dangerous or unsportsmanlike behavior is not tolerated.

Chiefly by understanding and adhering to these rules, players can enjoy cricket’s rich traditions and competitive spirit. Whether you’re on the field or a fan in the stands, these guidelines ensure that cricket remains a game of skill, strategy, and sportsmanship.